I implemented the RTS movement feature.
I am also continuing my character modeling practice in Blender, and I have currently finished the head part. Next, my goal is to model the hair!

I also modeled a medieval house like the one on the cover and imported it into the game. However, I haven’t applied the mirror settings to the entire thing yet, so the shape ended up looking a bit weird.
Also, there was an issue where the walls of the model were transparent. At first, I thought this was a new feature in Godot 4.5, but after looking into it, I learned that 3D scenes in games only render one side of the mesh. Of course, I’ve already fixed it now ✨.
