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VRM #
I’ve decided to use VRM for humanoid character models.
The ability to apply the same animations to all characters is incredibly appealing!
Godot has a great plugin that properly supports VRM and MToon, which has been a huge help.
While I created the current characters using VRoid Studio, I’m thinking about doing my own modeling in the future. Though, I think it’s still a bit too early for that right now.

Character Status System #
I’ve implemented a character status system that displays the overall HP, MP, and other stats for all party members.

GDShader #
I’ve been studying GDShader lately.
My goal is to create a gooey, “lewd-looking” slime.
In the process, I accidentally made a surprisingly cute water ball!
I might be able to use this as a magic spell!
