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Recent Progress: VRM / Character Status System / GDShader

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icysamon
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icysamon
Electronics & Creator
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This post was translated by AI.

VRM
#

I’ve decided to use VRM for humanoid character models.

The ability to apply the same animations to all characters is incredibly appealing!

Godot has a great plugin that properly supports VRM and MToon, which has been a huge help.

While I created the current characters using VRoid Studio, I’m thinking about doing my own modeling in the future. Though, I think it’s still a bit too early for that right now.

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Character Status System
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I’ve implemented a character status system that displays the overall HP, MP, and other stats for all party members.

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GDShader
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I’ve been studying GDShader lately.

My goal is to create a gooey, “lewd-looking” slime.

In the process, I accidentally made a surprisingly cute water ball!

I might be able to use this as a magic spell!

03.webp